Star Trek Category

Friday 02 August, 2013

FATE of the Kobayashi Maru

Some months ago I began to construct a fan project to allow me to run a game set in J.J. Abrams Trek universe.  I chose a system that I loved (mini 6) and began to build a vehicle to bring these stories to life.  As the months rolled on I started getting frustrated with the […]

Saturday 27 April, 2013

Kobiashi Maru: Star Trek D6 – Character Generation (Part One) Revised

Note: Special thanks to Memory Alpha for the description text (just placeholder text for the time being) Federation Races At the beginning of character generation the player should choose from one of the Federation races they wish to play.  Each race comes with advantages and disadvantages. Andorian:  The Andorians were a warp capable humanoid species […]

Sunday 21 April, 2013

Kobiashi Maru: D6 Star Trek – Races

So before I get into the Mini Six Star Trek races, I want to introduce a new mechanic. Saves While the six main attributes will cover most of the actions taken by the player character, there will arise a time when a physical, mental, or spiritual attribute will be tested.  Saves are based on one of […]

Friday 19 April, 2013

Kobiashi Maru: D6 Star Trek – Skills

So in my last post I covered the Mini Six Attributes I would use for D6 Star Trek : Academy (Education), Sciences (Medical & Practical), Operations (Engineering, Tactical, Communications, Helm/Nav)) Command (Administrative & Leadership), Personal/Background, and Military. With those attributes broken down into acceptable Star Fleet Academy categories we now need to add skills.  The Cadet (this […]

Thursday 18 April, 2013

Kobayashi Maru: D6 Star Trek

I have now read/played three of the available Trek games out on the market.  This does not include homebrews, Prime Directive, or the original Heritage release of the game in the very early 70’s.  While I had a blast back in the day with the FASA Trek and a successful two part game with the  Decipher rules, […]