Game Design Category

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Wednesday 14 May, 2014

To Be Continued… Styles

So the idea behind Styles was to replace the attribute with something more story orientated.  How were you going to take your action? This was the question of the moment. Were you going to do it with Daring, Brains, Wit, Charm, etc.? In the first version of Pulp Era it worked OK for what it […]


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Sunday 21 April, 2013

Kobiashi Maru: D6 Star Trek – Races

So before I get into the Mini Six Star Trek races, I want to introduce a new mechanic. Saves While the six main attributes will cover most of the actions taken by the player character, there will arise a time when a physical, mental, or spiritual attribute will be tested.  Saves are based on one of […]


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Friday 19 April, 2013

Kobiashi Maru: D6 Star Trek – Skills

So in my last post I covered the Mini Six Attributes I would use for D6 Star Trek : Academy (Education), Sciences (Medical & Practical), Operations (Engineering, Tactical, Communications, Helm/Nav)) Command (Administrative & Leadership), Personal/Background, and Military. With those attributes broken down into acceptable Star Fleet Academy categories we now need to add skills.  The Cadet (this […]


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Thursday 18 April, 2013

Kobayashi Maru: D6 Star Trek

I have now read/played three of the available Trek games out on the market.  This does not include homebrews, Prime Directive, or the original Heritage release of the game in the very early 70’s.  While I had a blast back in the day with the FASA Trek and a successful two part game with the  Decipher rules, […]


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Wednesday 17 April, 2013

Swords & Wizardry: Stepping Back to Move Forward

When Tenkard’s Tavern put out the call for bloggers to talk about Swords & Wizardry I pretty much dismissed it at first.  I have a love for all things OSR and I felt there was no need to sing the praises of one game over another.  It did however, get me to look over my […]


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Sunday 29 April, 2012

A DM only rolls the dice because of the noise they make…

  After 20 minutes of pondering how to open this blog and two weeks to figure out what I wanted to write… here it is. Welcome to Hexgeneration.  This blog serves two purposes.   1. to be a voice on my favorite topics (Role Playing Games, 80s-90s Goth, and Pop Culture).  2. game design/industry discussion. […]