General Category

Wednesday 20 September, 2017


As I was digging through some older files, I ran across a mini-comic that I had done in 1992 (IIRC). It sums up my strange sense of humor and my love of the Gothic Comix scene back then. Oddly enough, I had the pleasure of chatting with Gloom Cookie’s Serina Valentino when I was working […]

Tuesday 22 December, 2015

OSR Christmas or How the grognard stole Christmas

Well it’s December 2015. I’m still trying to figure out what happened this year. New management at work, some ups and downs with health, and I am still sitting on 4 projects that I need to get out the door. Enough of my bellyaching though. It’s the season of Santa, Jedi, Amazon packages, candy, and […]

Thursday 03 September, 2015

Back from the dead…

I can’t believe it has almost been a year since I have posted. Life, as usual gets in the way and then having WordPress crap out on me for awhile made it difficult to get anything posted. While it may be ambitious at this point to say that I will post once a week, that […]

Wednesday 14 May, 2014

To Be Continued… Styles

So the idea behind Styles was to replace the attribute with something more story orientated.  How were you going to take your action? This was the question of the moment. Were you going to do it with Daring, Brains, Wit, Charm, etc.? In the first version of Pulp Era it worked OK for what it […]

Tuesday 13 May, 2014

Powered by the Apocalypse

About two years ago I had a revelation while reading the rules to Apocalypse World by Vincent Baker. The system was one of the most perfect storytelling tools I have ran across in a very long time. There are many cool systems on the market to share a story with your gaming group (FATE Core […]

Tuesday 27 August, 2013

WAR! What is it good for!

Taking a quick break from my FATE Accelerated Trek resource and jumping briefly to another topic.  The Save or Die Podcast a few episodes back covered mass combat and war scenarios in basic D&D. Not only was the episode entertaining, but it got me to thinking about how I would handle such a scenario when […]

Saturday 27 April, 2013

Kobiashi Maru: Star Trek D6 – Character Generation (Part One) Revised

Note: Special thanks to Memory Alpha for the description text (just placeholder text for the time being) Federation Races At the beginning of character generation the player should choose from one of the Federation races they wish to play.  Each race comes with advantages and disadvantages. Andorian:  The Andorians were a warp capable humanoid species […]

Saturday 20 April, 2013

and now a word from our sponsor…

Just quickly I wanted to thank all those who posted on the Swords & Wizardry Appreciation Day celebration.  I am glad that everyone enjoyed my quick and dirty grapple rules.  As promised I have a $10.00 Drive Thru RPG gift certificate for one of you. Mr. Simon J. Hogwood my lucky die has named you […]

Friday 19 April, 2013

Kobiashi Maru: D6 Star Trek – Skills

So in my last post I covered the Mini Six Attributes I would use for D6 Star Trek : Academy (Education), Sciences (Medical & Practical), Operations (Engineering, Tactical, Communications, Helm/Nav)) Command (Administrative & Leadership), Personal/Background, and Military. With those attributes broken down into acceptable Star Fleet Academy categories we now need to add skills.  The Cadet (this […]

Thursday 18 April, 2013

Kobayashi Maru: D6 Star Trek

I have now read/played three of the available Trek games out on the market.  This does not include homebrews, Prime Directive, or the original Heritage release of the game in the very early 70’s.  While I had a blast back in the day with the FASA Trek and a successful two part game with the  Decipher rules, […]