Kobiashi Maru: Star Trek D6 – Character Generation (Part One) Revised
Note: Special thanks to Memory Alpha for the description text (just placeholder text for the time being) Federation Races At the beginning of character generation the player should choose from one of the Federation races they wish to play. Each race comes with advantages and disadvantages. Andorian: The Andorians were a warp capable humanoid species [...]
Well it’s 2013… Where is my Neuralware Jack?
Every once in awhile I get nostalgic for games that I loved in my youth. Starting from a background of fantasy RPGs there was not much in the 80′s that I played other than AD&D, Stormbringer, Call of Cthuhlu, etc. Then comes 1988, I still remember the day I walked into Gamescape on the Divisidero and [...]
Kobiashi Maru: D6 Star Trek – Races
So before I get into the Mini Six Star Trek races, I want to introduce a new mechanic. Saves While the six main attributes will cover most of the actions taken by the player character, there will arise a time when a physical, mental, or spiritual attribute will be tested. Saves are based on one of [...]
and now a word from our sponsor…
Just quickly I wanted to thank all those who posted on the Swords & Wizardry Appreciation Day celebration. I am glad that everyone enjoyed my quick and dirty grapple rules. As promised I have a $10.00 Drive Thru RPG gift certificate for one of you. Mr. Simon J. Hogwood my lucky die has named you [...]
Kobiashi Maru: D6 Star Trek – Skills
So in my last post I covered the Mini Six Attributes I would use for D6 Star Trek : Academy (Education), Sciences (Medical & Practical), Operations (Engineering, Tactical, Communications, Helm/Nav)) Command (Administrative & Leadership), Personal/Background, and Military. With those attributes broken down into acceptable Star Fleet Academy categories we now need to add skills. The Cadet (this [...]
Kobayashi Maru: D6 Star Trek
I have now read/played three of the available Trek games out on the market. This does not include homebrews, Prime Directive, or the original Heritage release of the game in the very early 70′s. While I had a blast back in the day with the FASA Trek and a successful two part game with the Decipher rules, [...]
Swords & Wizardry: Stepping Back to Move Forward
When Tenkard’s Tavern put out the call for bloggers to talk about Swords & Wizardry I pretty much dismissed it at first. I have a love for all things OSR and I felt there was no need to sing the praises of one game over another. It did however, get me to look over my [...]
Swords & Wizardry Appreciation Day
About a week ago the call to all OSR bloggers went out to participate in Swords & Wizardry Appreciation day on April 17th. I am happy to announce that Hexgeneration will be joining 115 other blogs (at last count) in blogging about this wonderful OD&D inspired game. There are multiple clones out on the market that give [...]
GaryCon V
First off… my apologies on not keeping this blog updated. Between my RL job and the Tales from the Fallen Empire project I have been busy. So with that said, let me get on with today’s topic GaryCon V! This has been the one event of the past few years that I have been dying to go [...]
OSR in the RAW!!!!!!!!!!!!!!!
As much as I would like to do a review of the Book of Erotic Fantasy this is not the time. Also, when I say RAW I am referring to Rules As Written. One of the aspects I really love about the whole OSR movement is bring us back to the days when rules were meant to [...]











