Wednesday 20 September, 2017


As I was digging through some older files, I ran across a mini-comic that I had done in 1992 (IIRC). It sums up my strange sense of humor and my love of the Gothic Comix scene back then. Oddly enough, I had the pleasure of chatting with Gloom Cookie’s Serina Valentino when I was working […]

Tuesday 22 December, 2015

OSR Christmas or How the grognard stole Christmas

Well it’s December 2015. I’m still trying to figure out what happened this year. New management at work, some ups and downs with health, and I am still sitting on 4 projects that I need to get out the door. Enough of my bellyaching though. It’s the season of Santa, Jedi, Amazon packages, candy, and […]

Thursday 03 September, 2015

Back from the dead…

I can’t believe it has almost been a year since I have posted. Life, as usual gets in the way and then having WordPress crap out on me for awhile made it difficult to get anything posted. While it may be ambitious at this point to say that I will post once a week, that […]

Wednesday 14 May, 2014

To Be Continued… Styles

So the idea behind Styles was to replace the attribute with something more story orientated.  How were you going to take your action? This was the question of the moment. Were you going to do it with Daring, Brains, Wit, Charm, etc.? In the first version of Pulp Era it worked OK for what it […]

Tuesday 13 May, 2014

Powered by the Apocalypse

About two years ago I had a revelation while reading the rules to Apocalypse World by Vincent Baker. The system was one of the most perfect storytelling tools I have ran across in a very long time. There are many cool systems on the market to share a story with your gaming group (FATE Core […]

Tuesday 27 August, 2013

WAR! What is it good for!

Taking a quick break from my FATE Accelerated Trek resource and jumping briefly to another topic.  The Save or Die Podcast a few episodes back covered mass combat and war scenarios in basic D&D. Not only was the episode entertaining, but it got me to thinking about how I would handle such a scenario when […]

Friday 02 August, 2013

FATE of the Kobayashi Maru

Some months ago I began to construct a fan project to allow me to run a game set in J.J. Abrams Trek universe.  I chose a system that I loved (mini 6) and began to build a vehicle to bring these stories to life.  As the months rolled on I started getting frustrated with the […]

Saturday 27 April, 2013

Kobiashi Maru: Star Trek D6 – Character Generation (Part One) Revised

Note: Special thanks to Memory Alpha for the description text (just placeholder text for the time being) Federation Races At the beginning of character generation the player should choose from one of the Federation races they wish to play.  Each race comes with advantages and disadvantages. Andorian:  The Andorians were a warp capable humanoid species […]

Wednesday 24 April, 2013

Well it’s 2013… Where is my Neuralware Jack?

Every once in awhile I get nostalgic for games that I loved in my youth.  Starting from a background of fantasy RPGs there was not much in the 80’s that I played other than AD&D, Stormbringer, Call of Cthuhlu, etc.  Then comes 1988, I still remember the day I walked into Gamescape on the Divisidero and […]

Sunday 21 April, 2013

Kobiashi Maru: D6 Star Trek – Races

So before I get into the Mini Six Star Trek races, I want to introduce a new mechanic. Saves While the six main attributes will cover most of the actions taken by the player character, there will arise a time when a physical, mental, or spiritual attribute will be tested.  Saves are based on one of […]